Construct Endeavours

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Construct Endeavours

Postby Yoda » Thu Apr 07, 2016 1:35 pm

It's become clear that how Construct endeavours work and how Tech-priest talents interact with them isn't clear so the below is an attempt to clarify the matter.

In order to create a Construct endeavour, a contributor must either have the Mechanicus Implants talent or other special circumstances as determined by the Storytellers on a case-by-case basis. Once the endeavour has been started, other characters can join in whether they have Mechanicus Implants or not.

The Mechanicus Implants talent allows you to create a Construct endeavour with maximum difficulty 149. This endeavour can construct any number of Imperial-level items that do not total more than 149 difficulty.
The Technomat talent allows you to create a Construct endeavour with maximum difficulty 299. This endeavour can be used to construct any Imperial-level items of difficulty 149 or lower as well as Imperial-level and Imperial-Advanced-level items of difficulty up to 299 in your chosen category.
The Advanced Technomat talent allows you to create a Construct endeavour with maximum difficulty 449. This endeavour can be used to construct any item that Technomat allows you to construct as well as Imperial-level and Imperial-Advanced-level items in the chosen sub-category up to difficulty 449.

This does mean that some items listed in the Equipment list are out of reach as standard. These items are especially hard to construct and require the acquisition of an appropriate STC beforehand.

The Storytellers may also provide STCs that cannot be completed using the above rules. These STCs (which count under the other special circumstances described above) can be used to construct an item outside of the above rules but the endeavour cannot be used to construct anything else and the endeavour may not be repeatable.

Tech-priest talents also have the ability to reduce the cost and difficulty of Construct endeavours. No matter how many Tech-priest characters apply this talent to a given endeavour, the cost and difficulty cannot be reduced below 25% of their original values (rounded up). Each item constructed has a minimum cost of 1WU and difficulty of 1, meaning that if you create twenty items in a single endeavour, the cost and difficulty cannot be reduced below 20WU and 20 difficulty.

The creation of larger-scale assets such as ship components use slightly different rules, namely that Technomat allows for the creation of ship assets totalling 600 difficulty and Advanced Technomat allows for the creation of any applicable ship asset within the chosen sub-category. In addition, if you are using the talents to discount the creation of a large-scale asset, you may not also use it to discount personal construction in the same downtime.

It is not mandatory for Tech-priest characters to do all (or any) of the work involved in Construction, though applying your discounts to a construct endeavour you are not actively participating in may raise questions about how you're assisting with the project.

Construct endeavours must utilise the Technological method, and may not have keywords applied.
- Yoda.
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Re: Construct Endeavours

Postby Yoda » Sat Apr 16, 2016 8:24 pm

Further clarification: The Mechanicus Implants, Technomat, and Advanced Technomat talents reduce the cost and difficulty of Construct endeavours. They do not apply difficulty and cost for you, and are unaffected by the Tycoon talent.

As an example, if you have the Technomat talent, and are starting a 200 Cost / 200 Difficulty Construct endeavour, you may use the talent to reduce the Cost to 50 and the Difficulty to 50 (25% rule).

Furthermore, the Cost (Construct) that is relevant for Construct endeavours is the cost *before* the reduction not afterwards. You cannot use Mechanicus Implants to reduce a 200 Cost Construct endeavour to 125 Cost to make it a legal Construct endeavour for you.
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