Navigator

Discussions pertinent to the rules rewrite

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Re: Navigator

Postby Yoda » Mon Sep 30, 2013 8:07 am

Maakeff wrote:I cannot see a way to gain more Navigator powers (viewtopic.php?f=36&t=363) within the Talent tree as it currently stands on page 1 of this thread. Am I missing something?


Yes. The second post on this thread.

Yoda wrote:You may notice that the Universal talents aren't listed. This is because we're rethinking Navigator powers and how they work. They'll be going back in, but we need to make the new list of powers before we can balance the "gain power" talents.
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Re: Navigator

Postby mindwanders » Mon Sep 30, 2013 9:21 pm

Void watcher has been revised to be per DT or Event rather than game.

I have now added the two universal talents.

I have also revised the mutation powers to invite discussion with the ST's for other mutations.
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Re: Navigator

Postby PaulK » Thu Oct 24, 2013 9:18 pm

Out of interest, is there a reason navigators only get a single skill boost from their basic template when all of the other classes get AT LEAST two? with a downtime system that pretty much exclusively favours expert skills the extra +1 would probably help navigators feel a little more useful.
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Re: Navigator

Postby Yoda » Thu Oct 24, 2013 9:55 pm

1) Rules changes have been finalised
2) The event is tomorrow, we won't be changing anything at this short notice
3) They get to Navigate the Warp and get a Navigator Power.
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Re: Navigator

Postby PaulK » Thu Oct 24, 2013 10:31 pm

hey Yoda. I do get that it is too late, the rules have been finalised and that it wasnt going to get discussed or dealt with before the event. I simply thought about it thinking about backup characters and decided to post an enquiry whilst it was fresh in my mind. I had assumed that this would be as good a place as any to post that. Thank you for the prompt and efficient reply though.
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Re: Navigator

Postby sienf » Sat Nov 02, 2013 6:55 pm

Two thoughts:

1. What kind of thing are you looking for for unnatural frame? Gaunt and emaciated or actually a bit not-human-y? Or something else?

2. Re: Navigator powers, I'd love to see a Revitalize power, but I'm not sure that's likely to happen...

3. Can I get a clarification as to how Navigators affect downtime? Both skill-wise and with the navigator powers. Or is that part of the mystery of DT?
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Re: Navigator

Postby Yoda » Sun Nov 03, 2013 7:48 pm

sienf wrote:1. What kind of thing are you looking for for unnatural frame? Gaunt and emaciated or actually a bit not-human-y? Or something else?


Gaunt and emaciated, almost stretched-out would be the sort of thing I was looking for.

sienf wrote:2. Re: Navigator powers, I'd love to see a Revitalize power, but I'm not sure that's likely to happen...


It's perhaps unlikely.

sienf wrote:3. Can I get a clarification as to how Navigators affect downtime? Both skill-wise and with the navigator powers. Or is that part of the mystery of DT?


Once we've reworked the downtime system to our satisfaction, this may be one of the elements that becomes more clear.
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Re: Navigator

Postby sienf » Mon Nov 04, 2013 1:53 am

I'm not sure how I'd physrep "elongated", but I can work with the rest :) Thanks for the clarifications!
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Re: Navigator

Postby Yoda » Mon Nov 04, 2013 9:18 am

sienf wrote:I'm not sure how I'd physrep "elongated", but I can work with the rest :) Thanks for the clarifications!


Tall shoes and finger extensions? ;)
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Re: Navigator

Postby horzabora » Sun Aug 31, 2014 1:43 pm

I have updated the Void Watcher power to bring it in line with the new downtime system.

Please also note that the Navigator Power section has been updated, and you have some new uptime powers.
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