Tech-Priest

Discussions pertinent to the rules rewrite

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Re: Tech-Priest

Postby mindwanders » Thu Oct 10, 2013 11:34 pm

Electromechanical Bounty has been changed as it was unbalanced. It now adds a temporary use to a bionic that expires at the end of a combat. Bionics still cannot have more uses than their craftmanship level allows.
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Re: Tech-Priest

Postby NeillC » Tue Aug 12, 2014 1:58 pm

Are the upgrades to Intermediate Mech-Priest correct?

It looks to me like the second one should be increasing OB pools by 2.
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Re: Tech-Priest

Postby Yoda » Sun Aug 31, 2014 2:15 pm

Talents updated in line with the revisions to the downtime system. Changes made relate to the construction of items in downtime.
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Re: Tech-Priest

Postby Maakeff » Mon Sep 01, 2014 10:33 am

I would like to request for the things that have been changed to be highlighted in some form or other, please. Thanks!
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Re: Tech-Priest

Postby horzabora » Mon Sep 01, 2014 10:38 am

Mechanicus Implants - updated to include new construction rules.
Technomat - updated to include new construction rules.
Advanced Technomat - updated to included new construction rules.
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Re: Tech-Priest

Postby lilsarah » Mon Sep 01, 2014 11:17 am

Can I please confirm if the Advanced Technomat spec needs to be in the same field as the Intermediate? I'm *assuming* it should be but it doesn't seem to actually say that.
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Re: Tech-Priest

Postby horzabora » Mon Sep 01, 2014 1:37 pm

Yes, it does. We will revise the text to clear that up.

There is room for upgrades and potential diversification rather than specialisation, but as this is a first draft we'd like to see how it goes.
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Re: Tech-Priest

Postby Maakeff » Mon Sep 01, 2014 2:05 pm

Please would you also confirm that these changes move across to the Minor Archetype, or not - cheers! :-)
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Re: Tech-Priest

Postby horzabora » Mon Sep 01, 2014 3:06 pm

All changes always do unless we explicitly state otherwise.
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Re: Tech-Priest

Postby PaulK » Mon Sep 01, 2014 9:47 pm

Clearly its too late to talk about this before the next event, but I really feel like Mechanicus deletes nothing is misplaced and mispriced in the admech talent tree.

I had this ability before when it was lower in the tree and found its usefulness underwhelming and incredibly situational. I liked the power flavourwise and understood its position mid way through the mechanicus tree, that was about its power level.

Now its jumped to being my go to top tier talent, as I don't see the fabricator going for the combat based lumen talent. I really think for the mass of xp I would be spending on it the ability is pretty weak. Perhaps it will become more relevant now that I can actually build something but overall it doesn't excite me to re-buy an ability I had before, word for word, on a lower tier of the tree before. I get it comes with more OB but unlike lumen it doesn't really offer any new ob dumps to spend it on either.


I do like the idea of the new construction abilities, I shall have to purchase that again now that i can actually use the skills. Thanks STs, you have made me much more enthusiastic about my character again.
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