Consumables: Medicines and Drugs

Discussions pertinent to the rules rewrite

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Re: Consumables: Medicines and Drugs

Postby Maakeff » Mon Sep 09, 2013 8:29 am

Is the Medicae skill requirement to administer the Medicines to yourself & others, or to make use of them in any way at all? If not the former, would the ST Team consider making it the former?
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Re: Consumables: Medicines and Drugs

Postby mindwanders » Mon Sep 09, 2013 11:11 am

Is the Medicae skill requirement to administer the Medicines to yourself & others, or to make use of them in any way at all?


It's to administer them, not to gain benefit from them.

Tranq is a recreational drug, so I think it should stay where it is. But, I'd agree that De-Tox would sensibly be moved over to Medicines. Medicae 2 sounds about right.
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Re: Consumables: Medicines and Drugs

Postby evgeny » Mon Sep 09, 2013 12:10 pm

Fair enough.

What about the suggested Med skill changes?
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Re: Consumables: Medicines and Drugs

Postby mindwanders » Mon Sep 09, 2013 6:16 pm

I agree with the changes to the levels, front page updated.

I've also moved Frenzon and Stimms into the Medicine section and added Medicae 1 requirements to them.
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Re: Consumables: Medicines and Drugs

Postby evgeny » Mon Sep 09, 2013 7:57 pm

Cool looks good to me. Second opinion anyone?
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Re: Consumables: Medicines and Drugs

Postby Maakeff » Tue Sep 10, 2013 8:41 am

Depending on how complicated you want to make things, you could add the ability to administer/use everything with zero skill, and... side effects... :-)
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Re: Consumables: Medicines and Drugs

Postby mindwanders » Tue Sep 10, 2013 1:49 pm

I did consider it at the start. But, decided it would get far too compicated :-)
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Re: Consumables: Medicines and Drugs

Postby mindwanders » Tue Oct 01, 2013 9:14 pm

I've added an introduction with notes on becoming addicted.
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Re: Consumables: Medicines and Drugs

Postby Campbell Kinnaird » Wed Nov 12, 2014 12:56 am

Hi guys,
Not sure if this is the right place to ask but I'm very new to this downtime and I'm getting confused.

If I want to Construct medicine such as Azoth or Total Onslaught, I can see what the cost for each item is but is that cost still in WU when you are constructing or is it in something else? Basically trying to work out how to build the Endeavor so I can make about 200-300 WU worth of drugs so I have them handy for the next event I attend.

Would I also be right in thinking that if I wanted to explicitly make money from things that I have constructed then it would require a whole new Obtain endeavor to flog my wares so to speak?
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Re: Consumables: Medicines and Drugs

Postby mindwanders » Wed Nov 12, 2014 1:19 am

It depends on the endeavor type. If it's a standard obtain type then we might be able to calculate it as wealth and let you use some of it to buy drugs. If it's a construct eneavor then you need to do ttwo seperate endeavors.

There are revised addiction rules coming soon. So you may want to wait until after they are out before you pick how many of each drug you are bringing.
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