Support Weapons Skill

Discussions pertinent to the rules rewrite

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Re: Support Weapons Skill

Postby evgeny » Wed Oct 30, 2013 6:31 am

Woo ho for once a question I can actually answer as I asked them myself.

-No Ranged Weapon skill required just Support Weapon at 4. The downside is that no other call can be added to this weapon, all it will always do is "Quad Through" nothing else.

- Yes you are correct the call of "Automatic Fire" for all of the heavy weapons is based on your Support Weapon skill in exactly the same way as other weapons are from Ranged Weapon skill.
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Re: Support Weapons Skill

Postby Artemis » Sun Oct 26, 2014 1:59 pm

Missile phys reps. How big are we looking. Would something like this be ok or does it need to be significantly larger?
http://www.stressballsuk.com/product-th ... ort/rocket

Incidentally, from the same site I was looking to get something appropriate for frag grenades, unfortunately they don't have the grenade ones and all the sites I've seen them on have them at ludicrous prices for not very many, would something like the petrol can be ok?
http://www.stressballsuk.com/product-th ... petrol-can
other options could be things like
http://www.stressballsuk.com/product-th ... /pineapple
http://www.stressballsuk.com/product-th ... ar-battery
and probably more.
Also it's possible to buy them in quite serious bulk if anyone wants to share an order or the STs would like some for crew use?
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Re: Support Weapons Skill

Postby mindwanders » Sun Oct 26, 2014 11:38 pm

The rockets look good. But, I'm not sure any of the other work as grenades.

What are the minimum quanities?
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Re: Support Weapons Skill

Postby Ghost » Tue Oct 28, 2014 12:07 am

Try http://www.stressballsuk.com/product-th ... y/oil-drum and then spray pain them black or OD....
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Re: Support Weapons Skill

Postby Milofo » Mon Mar 23, 2015 10:55 am

Ok this may sound unusual but would it be possible to have an autocannon with an under slung grenade launcher attached? I know that to fire the grenade you would need to take an additional 3secounds to switch from firing the autocannon.

Basically I have an idea for a Nerf mod that would be big enough I believe.
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Re: Support Weapons Skill

Postby Snarfeh » Mon Mar 23, 2015 7:06 pm

*NotARef*
An Autogun with underslung probably yeh. An Autocannon? Doubtfull since they aint a one man job :)
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Re: Support Weapons Skill

Postby Milofo » Mon Mar 23, 2015 7:24 pm

Normally I would agree. I'm kind of chancing my luck since the gun is more than 3ft held on a strap with a side mounted frond handle. Just deciding if its worth making or not. Seems too big for an autogun considering the size of most peoples ranged weapons.
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Re: Support Weapons Skill

Postby Artemis » Mon Mar 23, 2015 7:39 pm

At this stage I'm leaning towards no from a rules ref point of view. If Yoda or Rob overrule it then fair play but it sounds a bit silly and I can't think of any basis for it within the setting.
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Re: Support Weapons Skill

Postby Milofo » Mon Mar 23, 2015 8:06 pm

Basically it was a cheaper option in Wu than making a bolter with the same stats.
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Re: Support Weapons Skill

Postby Snarfeh » Mon Mar 23, 2015 8:51 pm

Milofo wrote:Normally I would agree. I'm kind of chancing my luck since the gun is more than 3ft held on a strap with a side mounted frond handle. Just deciding if its worth making or not. Seems too big for an autogun considering the size of most peoples ranged weapons.


Sounds more like a Heavy Stubber. Some of the Heavy Stubber wielding models in Necromunda look exactly like what you're describing.
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