Rules

The current iteration of the rules and codified rituals can be downloaded from the files section of the No Rest for the Wicked Facebook group. The rulebook is also available to download here:

NRFTW-Season-2-Rulebook

Certain skills require a card deck so you can draw to determine successes or failures, which you will need to bring if you take these skills. If you choose to play a Psyker or a Tech Priest, you may also need a Perils of the Warp deck, or Scrap Code deck, to represent the dangers of pushing your powers too far. These are also on the Facebook group, or can be downloaded here:

Success-Deck

Perils of the Warp

ScrapcodeCards

There is also a separate file with consumable items that can be used by characters, which is available here:

Consumables

The card files includes fronts and backs for each card, so you can print double-sided, or cut out a front and a back for each card and either laminate them or put them in clear plastic card protectors.

29/06/2023 – Medicae, Technical and Tech Priest rules updates

4.9 – Combat Doctor no longer causes Trauma card
4.9 – Foraged Medicine now grants +5 Pts of consumables
4.12 – Make It Look Easy cannot reduce challenge difficulty below 50% rounded up
5.5.2 – Technical Knock Novice cannot reduce challenge difficulty below 50% rounded up
5.5.2 – Technical Knock Expert cannot reduce challenge difficulty below 50% rounded up
5.5.2 – Technical Knock Master cannot reduce challenge difficulty to zero

13 / 04 / 2023 – Consumables revisions
The consumables table has been removed from the rulebook and replaced with the separate file linked above. In addition, a small number of changes have been made to the rules in line with the update. These are listed below, and the rules document will be replaced with an updated version shortly.

2.1.4 – Characters without a trait now gain +5Pts of extra Consumables at the start of each Event

3.2 – Weapons Specialist now grants +10Pts of Ranged/Melee/General Consumables

3.4 – Scout now grants +10Pts of Exploration/General Consumables

3.5 – Bombardier now grants +10Pts of Explosives/General Consumables

3.7 – Supplicant now grants +10Pts of Integrity/General Consumables

3.9 – Research now grants +10Pts of Medicae/General Consumables

3.12 – Technician now grants +10Pts of Technical/General Consumables